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RPGaDay 2021 – Substitute

22/08/2021

We’ve all experienced it. You spend all week preparing for a gaming session, picking the NPCs and challenges. You’re working on your Evil Warlord’s accent when your phone buzzes – one of your players can’t make it. What do you do?

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RPGaDay 2021 – Simplicity

21/08/2021

Some of the best loved RPG adventures are known for their depth and complexity. It makes sense, gamers love a challenge; with great risk comes great reward and all that. But is this the right approach when running games for children?

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RPGaDay 2021 – Ally

20/08/2021

Kids think they can do it all, it’s a natural part of learning boundaries. This is especially true in roleplaying games where it’s harder to judge the danger of a situation. It’s times like this they need one thing – a good ally.

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RPGaDay 2021 – Theme

19/08/2021

Theme is an interesting topic when it comes to roleplaying games for children. If you look at the currently available games they cover a wide range of topics – from the mundane to the magical. So how do you know which one to start with?

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RPGaDay 2021 – Write

18/08/2021

You might think I’m going to post about writing adventures for children. Not at all, instead it’s the children who should be doing the writing. That’s right, journalling.

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RPGaDay 2021 – Trap

17/08/2021

They’re a staple of roleplaying games, and most fiction genres that inspire them. Traps are a great way to catch out your players, or have them constantly on guard. That said, they can be a bit… harsh at times. How should they be used with younger players, if used at all?

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RPGaDay 2021 – Tribute

16/08/2021

There’s a fine line between tribute and parody. Roleplayers often aim for the former, but end up in the latter. When done well, though, you can invoke the feel of your favourite media. But what happens when your players don’t recognise any of the references?

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RPGaDay 2021 – Supplement

15/08/2021

Love them or hate them, supplements are a big part of roleplaying games. From PDF downloads, to full length hardback books, most games have them. But how are they relevant when running games for children?

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RPGaDay 2021 – Safety

14/08/2021

Today’s post is a continuation of the earlier Include prompt. This time I’m going to talk about making kids feel safe once they’re playing the game.

Turning the gaming table into a safe space is far from a new concept. Adults have been doing it for years, and there’s plenty we can borrow from them. A lot of it is common sense – don’t talk over others, avoid mature language, and so on.

There are a few other measures that are better left up to the GM’s discretion. For instance, a kid might not speak up if a situation in-game makes them feel uncomfortable. If the GM can spot signs of discomfort early, they can adapt the scene accordingly.

Some might decry this as not giving the players a real roleplaying experience. To them I say: “This is a game for young kids. If they don’t like what happens, they might stop playing. Besides, why do you care how someone runs a game you’re not playing in?”

I’d argue that this is the way all roleplaying should be by default. Yes, some genres are designed to put you off-kilter, but that shouldn’t be the norm.

RPGaDay 2021 – Improvise

13/08/2021

While it’s not required, being able to improvise is an excellent skill for GMs to have. This is even more true when you’re running a game for, or playing in a game with, kids.

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