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RPGaDay 2017 – Day 13

13/08/2017

What gives an RPG its ‘replay value’?

Short Answer: The setting.

Long Answer: This is my second deviation from the standard questions. ‘Describe a game experience that changed how you play’ is too close to Day 7’s question and my answer. Instead, I’m opting for a question on ‘replay value’.

But what exactly does ‘replay value’ mean? In my opinion, it’s that certain something that leaves you longing for more at the end of a session. For some it’s the thrill of combat, for others it’s the chance to get deep into character and portray their character. Me? I’m a sucker for a good RPG setting.

I’m not sure why this is exactly, but I suspect it has something to do with reading The Hobbit and Lord of the Rings at a young age. JRR Tolkien loved his world building and maybe some of it rubbed off. These days I tend to show more interest in games that include a well-developed setting. Not just the ‘world’ but the organisations and groups that exist within it.

This depth makes it easier for me to create a character that could realistically fit within the game’s setting. It’s the setting that turns a Halfling fighter into the third son of a Talentan lath who rides into battle atop his clawfoot dinosaur mount and has travelled to Sharn in search of work after being exiled from his clan after being caught in a compromising situation with the wife of another lath.

More more interesting, don’t you think?

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