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RPGaDay 2016 – Day 30


Describe the ideal game room if your budget were unlimited.

Short Answer: There’s no short answer for this. Read on for my full answer.

Long Answer: This is a tricky question. On the one hand, the question is purely hypothetical. While on the other, it is constrained by reality. Sure, I could say I’d love to locate my game room within the TARDIS, able to reshape itself as needed for different games. That would be great, but (sadly) the TARDIS isn’t real.

Keeping the room within the realms of reality, I’d opt for a modular room. A table that can expand and contract as needed for different numbers of players. This may sound fantastical, but it really isn’t. Check this out…

Looks like a good starting point to me.

The walls of the room would be plain, with plenty of room to hang inspirational artwork, maps, or other useful imagery. There would be speakers in the ceiling to pipe in atmospheric music – controlled by a panel at the GM’s end of the table. Basically, the room would appear standard, but packed with gadgets and gizmos that enhance the gaming experience.

You might note I didn’t mention any windows. That’s a deliberate choice. Between air conditioning and artificial lighting, the GM would have better control over the players’ experience. Dim the lights a little during scenes set at night, raise the temperature slightly while they fight a monster near a bubbling volcano. Again, it’s all about enhancing the experience without detracting from actual game play.

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