RPGaDay 2016 – Day 21
Why should someone GM a roleplaying game?
Short Answer: For the challenge.
Long Answer: I’m making a break from the set question today as I don’t really have an answer for “What was the funniest misinterpretation of a game rule in your group?” No, I’m not cheating. There is a list of alternate questions over on BrigadeCon’s site. I suspect I’ll be dipping into that list a couple of more times before this month is out.
Back to the question – I’ve spent my fair share of time on both sides of the GM screen – mostly for Spycraft and Hollow Earth Expedition. If you’ve never been in that position, it can seem like a daunting prospect. All that power and the responsibility to go with it. Your players’ enjoyment is in your hands. It’s up to you to come up with a good chunk of what they’ll experience during the session.
It’s not easy at first. Nothing worth doing ever is. You’ll make mistakes early on. You’ll forget rules, mix up NPCs in your head, all sorts of things you would never imagine yourself doing as a player. In these early games, feel free to call on your fellow players for support. Let them know it’s OK to question your rulings if they think they’re wrong. It will allow you all to grow your knowledge of the game.
And this is exactly why you should GM. It’s the next step in your gaming evolution. If you find you really don’t like it you can always go back to being a player.