RPGaDay 2016 – Day 7
What aspect of Roleplaying Games has had the biggest effect on you?
Short Answer: The social aspect.
Long Answer: I suspect more than a few of the people taking part in this year’s RPGaDay will have an answer similar to this, and it should not surprise anyone. Roleplaying Games are first and foremost a social activity. Sure, there are a few you can play by yourself, including the ever popular Fighting Fantasy-style books, but these games are at their best when shared with others.
You don’t have to all sit around a table to play these days. As internet connectivity has improved it has opened up multiple avenues for playing with people across the world. Forums and message boards are excellent for bringing people in different time zones together, but these games can easily lose momentum should one or more players lag behind the rest.
If you prefer face-to-face gaming, VoIP services like Skype and Google Hangouts are perfect. Well, mostly perfect. You need a decent internet connection, and even then there’s still a risk the program could crash, but with a little skill (and luck) you can avoid this.
Myself, I’ve only had experience with forum-based play by post games. They tend to have the lowest bar for entry, and often don’t need you to actually know the other people in the game. These sorts of games also make it easier for me to get into character. I can spend more time thinking about what my character will say and do, come up with better dialogue, and take my time reading the other responses.
That’s not to say I don’t like sitting around a table and rolling dice, I just end up having a slightly different experience. Picking the right group here is vital. You don’t want to end up with people who want to do their own thing, or whose characters are openly hostile towards other characters, or any of the other sorts of anti-social behaviour that can dampen someone’s enjoyment of a game.